CASE STUDY - GHOST 'N FOUND
Claudia Molinari is a visual designer and 2D digital artist, Creative Director and Producer of We Are Muesli’s works, Claudia’s studies were in Social Anthropology and Performing Arts in Cambridge, Mass Media at the University of Brighton, Art Direction at Central Saint Martins in London, and graphics at Accademia di Comunicazione in Milan. She won several awards in graphics and illustration, and took part to important design meetings and exhibitions (AIAP Millennials: the new scene of Italian graphic design2015, Giro giro tondo at Triennale Milano, Creative Mornings, Fuckup Night). She has been co-curator of the speakers board of several editions of IndieCade Europe (2018-2020), mentor for various game jams (Malta Global Game Jam 2016, Artè videogame 2020), juror for festivals like Indiecade 2017 and Anifilm 2022; she’s now Member of the Video Game Culture group for the Digital Citizenship Education project of the Council of Europe and Women in Games Ambassador. Claudia teaches Visual Design, Art Theory, Conceptual Design and Creative Writing for various Milanese institutes such as Istituto Marangoni, Sae Institute and Scuola Civica Scuola di Cinema Luchino Visconti and, in the past, Naba, IULM, Scuola Politecnica di Design and others. Stumbled into the world of video games courtesy of Matteo Pozzi, Claudia is also a pretty bad ukulele player and imagines herself traveling around the world reading tarot cards on a folding chair.
CASE STUDY - GHOST 'N FOUND
Claudia Molinari is a visual designer and 2D digital artist, Creative Director and Producer of We Are Muesli’s works, Claudia’s studies were in Social Anthropology and Performing Arts in Cambridge, Mass Media at the University of Brighton, Art Direction at Central Saint Martins in London, and graphics at Accademia di Comunicazione in Milan. She won several awards in graphics and illustration, and took part to important design meetings and exhibitions (AIAP Millennials: the new scene of Italian graphic design2015, Giro giro tondo at Triennale Milano, Creative Mornings, Fuckup Night). She has been co-curator of the speakers board of several editions of IndieCade Europe (2018-2020), mentor for various game jams (Malta Global Game Jam 2016, Artè videogame 2020), juror for festivals like Indiecade 2017 and Anifilm 2022; she’s now Member of the Video Game Culture group for the Digital Citizenship Education project of the Council of Europe and Women in Games Ambassador. Claudia teaches Visual Design, Art Theory, Conceptual Design and Creative Writing for various Milanese institutes such as Istituto Marangoni, Sae Institute and Scuola Civica Scuola di Cinema Luchino Visconti and, in the past, Naba, IULM, Scuola Politecnica di Design and others. Stumbled into the world of video games courtesy of Matteo Pozzi, Claudia is also a pretty bad ukulele player and imagines herself traveling around the world reading tarot cards on a folding chair.
DESIGN DRIVEN PROCESSES FOR REACTIVATING SMALL WALLED TOWNS AND INLAND AREAS
A COMMUNITY DESIGN APPROACH FOR REGENERATING SMALL FORTIFIED TOWNS
For further information please write to
stretchtheedge@unirsm.sm